G3XNSBR Platform
Complete web infrastructure modernization for a Counter-Strike: Source gaming server. Rebuilt from legacy systems to a high-performance modern stack, serving 800+ active players monthly with drastically improved resource efficiency.
- Role
- Fullstack engineer
- Team
- TODO — team size
- Duration
- TODO — e.g. 5 months
- Status
- Live
- Downtime
- Zero
Overview
My role
TODO — e.g. Schema redesign and data migration TODO — e.g. Frontend rebuild in React + Vite TODO — e.g. API rewrite on Bun TODO — e.g. Deploy and monitoring setup
- Started
- TODO — month/year
- Cutover
- TODO — month/year
- Current phase
- TODO — e.g. Maintenance
TODO — frame the case in one or two sentences: a community server whose website had outgrown the stack it was written on.
TODO — what the platform does for players: stats, rankings, store, bans, donations. Describe the surface area so the migration scope is understandable.
TODO — the state of the legacy system when you took over. What was it written in, how was it deployed, and what specifically kept breaking?
TODO — the constraint that shaped everything: the game server had to stay up and player data could not be lost.
The Challenge
The server's web infrastructure was built on extremely outdated patterns that severely impacted performance and consumed limited server resources inefficiently. With 800+ active players monthly depending on the platform, the legacy system was becoming unsustainable and affecting the entire gaming experience.
Legacy web stack causing severe performance bottlenecks Inefficient infrastructure resource consumption Outdated database architecture limiting scalability
TODO — what the traffic pattern looked like (peaks, match nights).
TODO — how this was measured, and against which baseline.
TODO — constraint title
TODO — e.g. no maintenance window was acceptable to the community.
TODO — constraint title
TODO — e.g. years of player stats had to survive the schema change intact.
TODO — constraint title
TODO — e.g. the box had a fixed CPU/RAM budget shared with the game server.
Architecture
TODO — describe the target architecture and how traffic flows from the browser through the API to the database and the game server.
TODO — key decision
TODO — why Bun over Node, or why Supabase over self-hosted Postgres.
TODO — key decision
TODO — how you kept the old and new systems running side by side.
Client
TODO — routing and data fetching
TODO — what was optimised
TODO — live player data strategy
API
TODO — framework and routing
TODO — how players sign in
TODO — what is cached and for how long
Data
TODO — type-safe query layer
TODO — the redesign in one line
TODO — how the cutover ran
Game server
TODO — how it reports stats
TODO — the integration point
The Process
A phased migration approach ensured zero downtime for the 800+ active players while completely rebuilding the platform underneath.
- 01
Audit & Planning
TODO — e.g. 2 weeks Mapped all legacy endpoints, database schemas, and identified performance bottlenecks impacting player experience.
Deliverables
TODO — deliverable TODO — deliverable
- 02
Database Migration
TODO — e.g. 5 weeks Redesigned the schema with Drizzle ORM and migrated all data to Supabase with zero data loss.
Deliverables
TODO — deliverable TODO — deliverable
- 03
Frontend Rebuild
TODO — e.g. 8 weeks Built the new React + Vite frontend with modern UI patterns, real-time player data, and optimized asset loading.
Deliverables
TODO — deliverable TODO — deliverable
- 04
Deploy & Monitor
TODO — e.g. 3 weeks Deployed with Bun runtime, set up monitoring, and validated performance metrics against legacy baseline.
Deliverables
TODO — deliverable TODO — deliverable
The Solution
We completely rebuilt the web infrastructure from the ground up. The frontend was migrated to a modern React + Vite stack, replacing outdated patterns with a fast, component-based architecture. The backend APIs were rewritten using Bun runtime with Drizzle ORM, providing type safety and significantly better performance than the legacy Node.js setup.
The entire database was remodeled and migrated to Supabase, eliminating the old inefficient schema and leveraging modern PostgreSQL features. This modernization dramatically reduced infrastructure resource consumption while serving the same 800+ monthly active Counter-Strike: Source players. Only the game server remains from the legacy system - everything else is now state-of-the-art.
Built with
The whole data layer became type-safe: no more hand-written SQL strings.
TODO — decision title
TODO — e.g. why Bun replaced Node, and what it actually bought you.
TODO — decision title
TODO — e.g. why the game server was deliberately left alone.
In the product
TODO — a line introducing the screens below.
Before & after
TODO — frame the comparison. Use the numbers you actually measured before and after the migration.
The Results
The migration delivered dramatic improvements across every metric, with the platform now running faster on fewer resources.
A complete infrastructure modernization that improved performance by 10x while reducing server costs by more than half.
What I'd keep, what I'd change
TODO — one line setting up the retrospective.
What worked
TODO — what worked
TODO — the migration tactic that made zero downtime possible.
TODO — what worked
TODO — another one.
Trade-offs
TODO — what you would change
TODO — be specific about the cost.
TODO — what you would change
TODO — another one.
Every tool, and why
TODO — a line about how the stack was picked.
Frontend
3- React
- TODO — why React here
- Vite
- TODO — build and DX gains
- TypeScript
- TODO — where it caught the most bugs
Backend
3- Bun
- TODO — the runtime win in numbers
- Drizzle ORM
- TODO — type-safe queries over raw SQL
- Supabase
- TODO — what it replaced operationally
Operations
3- Monitoring
- TODO — what you watch and where
- CI/CD
- TODO — how deploys happen now
- Backups
- TODO — the recovery story